![]() All of the above units can be either infantry units or cavalry units. In the case of hammer vs hammer whoever has the advantage (flank or charge) will win.Ī note on cavalry. For the purpose of this guide we will assume that hammer units will break anything they attack. These units are usually very expensive and small so any casualties from shooting or combat drastically weaken these units. In some cases such as bretonians this only happens on the charge but in other cases such as chosen chaos knights this is always the case. This unit will crush anything it is able to fight in combat. Anvil units will be assumed to be on par with basic units in terms of combat potential. For the purpose of this strategy guide we will assume all anvil units will hold out indefinitely against any unit except the hammer unit. In some cases this unit can be easily beaten such as using fear to override stubborn or grinding the unit down with large amounts of units. If your strategy, or countering your opponent’s strategy does not require an anvil unit then it can be considered to be a superior unit as it will beat basic units and many superior units in the long run. This unit could be either stubborn on a high leadership, unbreakable, or simply composed of models that are nearly impossible to kill (plague bearers are a great example of this). This unit will hold against almost any attack. For the purposes of this strategy guide we will assume the superior unit will defeat the basic unit in 2 turns. A small bonus such as this would allow it to beat the basic unit in combat consistently but not necessarily quickly. It might have an additional weapon skill or an extra +1 to its armor save. This unit is slightly superior to the basic unit. For the propose of this guide we will assume that all cannon fodder units will lose to anything they do not flank. It can however defeat units it manages to flank with some consistency. In combat this unit can be expected to never win combat and only hold against a depleted basic unit. Usually something such as skaven slaves or goblins this unit is weaker than even the basic unit. Both are fairly basic and both struggle to beat all basic infantry, bulls because they have no ranks and swordsmen because six strength 3 attacks wont cut it This unit could be something as simple as empire swordsmen or ogre bulls. This unit is used as a reference against all other units. Usually capable of matching only units of it’s caliber. These units should be foremost in your mind when you decide what you want to do in a battle. How many of each and of what type goes a long way to determining how well your strategy will fare.
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